// Created on 2008/02/24
// Last Updated on 2008/02/25
package gameInterface;
import gameUtils.DialogueNode;
/*Things that have been done
 ** Creation of an interface of which a queue specialized for Dialogues can be used 
 *
 */
public interface DialogueQueueWithLinearList {
	public abstract boolean isEmpty();
	public abstract DialogueNode peekEntity();
	public abstract void removeEntity();
	public abstract DialogueNode addEntity(DialogueNode newRearEntity);
	public abstract void closeQueue();	
}
